How to Play
Goal
Remove pegs from the board, one at a time, by jumping over them. You win by leaving exactly one peg on the board. If that last peg ends up on the hole that started empty, it's a Perfect Win.
How a move works
Every move is a jump. To jump:
- Pick a peg that has another peg directly next to it (no gap in between).
- The hole on the far side of that neighbour must be empty.
- Your peg jumps over the neighbour and lands in the empty hole.
- The peg you jumped over is removed from the board.
Before
↓ the left peg jumps right, over its neighbour
After
Which directions can pegs jump?
- English & European boards: jumps are horizontal (left ↔ right) or vertical (up ↕ down) only. No diagonals.
- Triangular (Cracker Barrel) board: pegs jump along the rows or along either of the triangle's two diagonal axes — 6 possible directions in total.
How to make a move — Mouse
- Click a peg to select it. The selected peg shows a glowing amber ring.
- Any empty holes that are valid jump destinations light up with a dotted amber border and a small arrow.
- Click one of those highlighted holes to jump the selected peg there.
- To deselect without moving, click the selected peg again or click anywhere outside the board.
How to make a move — Touch (phone & tablet)
- Tap a peg to select it.
- Tap a highlighted empty hole to jump there.
- Tap the selected peg a second time to deselect.
How to make a move — Keyboard
- Press Tab until the board is focused.
- Use the arrow keys to move focus from cell to cell.
- Press Space or Enter on a peg to select it.
- Move focus to a highlighted destination hole and press Space or Enter again to jump.
- Press Esc at any time to deselect.
Buttons & settings
- Board: switch between English (33), European (37), and Triangular (15) variants.
- Position: Standard starts with the classic empty hole (center for English/European, top apex for Triangular). Random picks a different empty hole using the game number you choose.
- Game # / "Standard" button: click to jump to a specific game by number. Game numbers run from 1 to 33 on the English board, 1 to 37 on European, or 1 to 15 on Triangular — one per valid starting hole, in row-major order from top-left. Every number always produces the same puzzle, so you can share a number with a friend and play the exact same deal.
- Undo: reverses your last move. You can undo all the way back to the start.
- New Game: resets the board to a fresh puzzle.
Tips for new players
- Don't strand pegs in the corners — they can only be removed by being jumped over, so they need a neighbour and a clear landing spot.
- Try to remove pegs from the edges first. Pegs near the edges tend to get stuck more easily.
- The standard English puzzle is provably solvable, but most people need 5–10 tries to find a winning sequence. Use Undo freely while you're learning.
- If no pegs can move, the game is over — you'll see an "Out of moves" message and your score is the number of pegs left (fewer is better).
Statistics
| Board | Games | Won | Perfect Wins | Best Time | Fewest Moves | Streak |
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